﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public struct LCUI_Pos_ 
{
    internal int y;
    internal int x;
    internal int z;

    public LCUI_Pos_(int v1, int v2,int v3=0)
    {
        this.x = v1;
        this.y = v2;
        this.z = v3;
    }

    internal void CopyFrom(LCUI_Pos_ land_pos)
    {
        this.x = land_pos.x;
        this.y = land_pos.y;
        this.z= land_pos.z;
    }
}
